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Posts tagged: Video

I recently had the pleasure of working with a very talented director named Olaf Blomerus on his short film debut, a little dialogue sequence called Q & A. The film recently went live on the internet, and I’m proud to show it to you now! I may post the music alone later on, but for now here is the video itself where you can hear it in context! It’s in HD, so feel free to full-screen it for maximum effect.

5/21/10, 2:11pm FILED UNDER: #Music  #Video 
Revisiting The Moonlight Path, and The Crossing

Excitement!

And lots to show as well. Before I get into showing some recent work though, I should mention that the iPhone game project I mentioned vaguely last time is indeed underway and I’m very much enjoying working on the music — it’s similar to Spitfire’s, except more developed since I have more tracks to spread the material over. In addition, I’m pursuing a potential television pilot scoring opportunity that I’m excited about. Interview tomorrow. Apprehension today. Hopefully I will return with good news.

Visitors to my portfolio page will have noticed a project in there called The Moonlight Path. I’ve been involved with this mod of Neverwinter Nights 2 for some years now. As a mod, progress is slow, and the music that I had originally written for it no longer stands up to my current standards and so I have been slowly re-working or, more accurately, re-writing all the pieces from scratch to bring them up to my new quality standards of writing and production.

Among them has been the main title theme, which is what I’m sharing today. This theme (in its original form) is one of the first real things I ever wrote for a game, which gives it a lot of nostalgic value for me. I had a lot of fun revisiting it after so much time and breathing some new life into it. This time around, I approached it a bit more tastefully than in the original (I feel) and it’s resulted in a more well-rounded presentation of the material.

As a title theme, it doesn’t do a whole lot in the way of actually developing the thematic material too far, but this is intentional — I’m just presenting it here. The rest of the score’s job is to visit new themes and develop these ones at length.

It’s a really large ensemble, which presented some mixing challenges, but I’m very happy with the result and so is the developer. I’m hoping you guys will like it too:

<SEE ORIGINAL POST>

The other neat little project I worked on recently was an animation for a colleague’s final university project. The clip itself tells the story of a Chinese warrior whose soul is summoned to the afterlife, but he decides he’d much rather see his girlfriend one last time — it’s quite cute. Tim Mehmet, the creator, did a really good job with the animation; I had fun scoring it and I wish him the best of luck as he pursues his game art degree. You can check out the video here, and eventually on my ever-elusive video portfolio page…

<SEE ORIGINAL POST>

That’s all for now: composing calls!

PRINT THIS POST WORDS: 5/20/09, 12:00am FILED UNDER: #Old  #Ramble  #Video